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Day 20

by Hope MoorePosted onMay 30, 2020July 14, 2020
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Day 20: Transparent Effect in Unity I saw someone use ShaderTool at GDEX when I presented in 2018 and have since wanted to figure out how to make objects have transparent bits. For today's project, I used Unity's "Writing Your First Shader" tutorial – one I used two years ago but now finally understand – to get it to having general transparency. I then wrote HLSL to make a shader that changes the apparent shape of an object using only the shader. *Dances* #100daysofshadersandtextures #100dayproject #100daysproject #100daychallenge #shader #shaders #transparent #transparentshader #HLGL #Unity #unity3D #Gamedev #gamedevelopment #creativecoding #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on May 30, 2020 at 10:51pm PDT

Going further than the tutorial:

  • Created adjustable variables that control the transparency of the material

Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in HLSL, Unity 3DTagged HLSL, Transparency, Transparent Shaders, Unity, Unity 3D, Unity Shaders

Published by Hope Moore

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