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Day 21

by Hope MoorePosted onMay 31, 2020July 14, 2020
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Day 21: Invisible Bits! Figured out how to get the texture/material to show on the inside. I wonder if I can use this for windows (in the past, I'd build windows in Maya and import them). #100daysofshadersandtextures #100daychallenge #100daysproject #100dayproject #creativecoding #shaders #shader #HLSL #Unity #unity3d #transparent #transparentshader #gamedev #gamedevelopment #ouscrippsmfa #invisible

A post shared by Hope Moore (@hopemoore27) on May 31, 2020 at 6:41pm PDT


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Resources:
Unity 3D

Posted in HLSL, Unity 3DTagged Double Sided, Double Sided Normals, HLSL, Transparency, Transparent Shaders, Unity, Unity 3D, Unity Shaders

Published by Hope Moore

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