Skip to content

100 Days of Shaders and Textures

An Independent Study

Menu
  • Home
  • Featured
  • About
  • Resources
  • Etc.
Search

Day 22

by Hope MoorePosted onJune 1, 2020July 14, 2020
View this post on Instagram

Day 22: Shader Graph in Unity 15 min. to follow a tutorial by Brackeys, 3 hours of trying to get a working Unity file to load with one of the pipelines required for Shader Graph. Apparently, there's a bug and you fix it by not having spaces in the file path and having short names. I'm glad I learned GLSL and TouchDesigner before trying Shader Graph because I understand what I'm doing with it. #100daysofshadersandtextures #100daychallenge #100dayproject #100daysproject #shaders #shader #shadergraph #unity #unity3d #fresnel #fresneleffect #glow #iridescent #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 1, 2020 at 11:08pm PDT


Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in Shader Graph, Unity 3DTagged HDRP, High Definition Render Pipeline, High Definition RP, Shader Graph, Unity, Unity 3D, Unity Shaders

Published by Hope Moore

View all posts by Hope Moore

Post navigation

Prev Day 21
Next Day 23

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Day 100
  • Day 99
  • Day 98
  • Day 97
  • Day 96

Recent Comments

    Archives

    • August 2020
    • July 2020
    • June 2020
    • May 2020

    Categories

    • Arduino
    • Autodesk Maya
    • C#
    • Dreams
    • Featured Posts
    • GLSL
    • HLSL
    • JavaScript
    • Microsoft Kinect
    • Muse Headband
    • Processing
    • Python
    • Shader Graph
    • ShaderToy
    • Substance Alchemist
    • Substance Designer
    • Substance Painter
    • Three.js
    • TouchDesigner
    • Unity 3D
    • Unreal Engine

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    © Copyright 2026 – 100 Days of Shaders and Textures
    Anther Theme by DesignOrbital ⋅ Powered by WordPress