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Day 23

by Hope MoorePosted onJune 2, 2020July 14, 2020
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Day 23: A Box of Water Made a box of water! I followed the Brackeys tutorial for simple cartoon water using Shader Graph in Unity. The wood and work bench prefabs were default items in the Universal Project setting (required for Shader Graph). I love how the water looks going over things. I can't wait to take these things further. My thesis project is going to look WAY better than if I didn't do this 100 days project. #100daysofshadersandtextures #100daychallenge #100daysproject #shaders #shader #water #cartoonwater #shadergraph #unity #unity3d #gamedev #gamedevelopment #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 2, 2020 at 10:12pm PDT

Going further than the tutorial:

  • Made a box to go around the water
  • Added something to the water to show how the water flows over it

Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in Shader Graph, Unity 3DTagged Cartoon Water, Randomness, Shader Graph, Transparency, Transparent Shaders, Unity, Unity 3D, Unity Shaders, Universal Render Pipeline, Universal RP, Voronoi, Water

Published by Hope Moore

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