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Day 24

by Hope MoorePosted onJune 3, 2020July 14, 2020
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Day 24: Scanner? I followed the Intersection Material tutorial by AE Tuts suggested by @yos_ytomacedo . I was inspired to turn it into a "scanner" of some sort, so I took the texture out and made scripts to expand a sphere and move a rotated plane with the material. It looks interesting, but only really works in Scene View. I'll look further into why later. The models are part of the default package. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #shaders #shader #shadergraph #shadergraphunity #unity #Unity3d #creativecoding #csharp #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 4, 2020 at 12:19am PDT

Going further than the tutorial:

  • Created some scripts to make it appear that there’s something scanning when I press a keyboard key

Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in C#, Shader Graph, Unity 3DTagged C#, CSharp, Intersection Material, Shader Graph, Transparency, Transparent Shaders, Unity, Unity 3D, Unity Shaders, Universal Render Pipeline, Universal RP

Published by Hope Moore

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