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Day 25

by Hope MoorePosted onJune 4, 2020July 14, 2020
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Day 25: Grass in the wind Followed a tutorial by Brackeys and I really need to learn how to properly use the High Definition Render Pipeline. I had to use the sample scene just to have nearly OK lighting, but it still looks off. I like how the grass started as planes and only looks like grass because of some flat textures. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #shaders #shader #shadergraph #shadergraphunity #grass #wind #unity #unity3D #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 4, 2020 at 11:58pm PDT


Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in Shader Graph, Unity 3DTagged Flipped Normals, HDRP, High Definition Render Pipeline, High Definition RP, Normal Textures, Randomness, Unity, Unity 3D, Unity Shaders

Published by Hope Moore

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