Skip to content

100 Days of Shaders and Textures

An Independent Study

Menu
  • Home
  • Featured
  • About
  • Resources
  • Etc.
Search

Day 27

by Hope MoorePosted onJune 6, 2020July 14, 2020
View this post on Instagram

Day 27: Dissolve Shader Followed a Brackeys tutorial to learn how to make a dissolve shader with shader graph in Unity. I took it further and made…whatever this is where as you get closer to the orbs and they appear based on proximity. Walking away makes them dissolve. #100daysofshadersandtextures #100daychallenge #100dayproject #100daysproject #100dayschallenge #shader #shaders #shadergraph #shadergraphunity #unity #Unity3d #dissolve #dissolveshader #creativecoding #csharp #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 6, 2020 at 11:38pm PDT

Going further than the tutorial:

  • Created a script to make the objects with the material dissolve and appear based on proximity

Download the Project File


Tutorial I followed:


Resources:
Unity 3D

Posted in C#, Shader Graph, Unity 3DTagged C#, CSharp, Dissolve, Proximity, Randomness, Shader Graph, Unity, Unity 3D, Unity Shaders, Universal Render Pipeline, Universal RP

Published by Hope Moore

View all posts by Hope Moore

Post navigation

Prev Day 26
Next Day 28

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Day 100
  • Day 99
  • Day 98
  • Day 97
  • Day 96

Recent Comments

    Archives

    • August 2020
    • July 2020
    • June 2020
    • May 2020

    Categories

    • Arduino
    • Autodesk Maya
    • C#
    • Dreams
    • Featured Posts
    • GLSL
    • HLSL
    • JavaScript
    • Microsoft Kinect
    • Muse Headband
    • Processing
    • Python
    • Shader Graph
    • ShaderToy
    • Substance Alchemist
    • Substance Designer
    • Substance Painter
    • Three.js
    • TouchDesigner
    • Unity 3D
    • Unreal Engine

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    © Copyright 2026 – 100 Days of Shaders and Textures
    Anther Theme by DesignOrbital ⋅ Powered by WordPress