View this post on Instagram Day 30: Window Gunk About 2.5 years ago, I dreamed I lived in a building in a city (one I might move to in a year) with a train and one of the details in the dream was of what I call "window gunk." Since then, I always look for that detail in games and wanted to add it to a future game. So today, I made window gunk! … and played with other window distortions. But it's the gunk I'm giddy about. Sadly, I realized it is actually mold. I used mold to get the detail and effect I wanted. #100daysofshadersandtextures #100daychallenge #100dayschallenge #100dayproject #100daysproject #shader #shaders #textures #shadergraph #shadergraphunity #unity #Unity3d #window #windows #gunk #windowgunk #windowmold #mold #ouscrippsmfa A post shared by Hope Moore (@hopemoore27) on Jun 9, 2020 at 11:54pm PDT Download the Project File Used a technique for distortion from this video and comments: Resources:Unity 3DSource Mold Image