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Day 30

by Hope MoorePosted onJune 9, 2020August 19, 2020
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Day 30: Window Gunk About 2.5 years ago, I dreamed I lived in a building in a city (one I might move to in a year) with a train and one of the details in the dream was of what I call "window gunk." Since then, I always look for that detail in games and wanted to add it to a future game. So today, I made window gunk! … and played with other window distortions. But it's the gunk I'm giddy about. Sadly, I realized it is actually mold. I used mold to get the detail and effect I wanted. #100daysofshadersandtextures #100daychallenge #100dayschallenge #100dayproject #100daysproject #shader #shaders #textures #shadergraph #shadergraphunity #unity #Unity3d #window #windows #gunk #windowgunk #windowmold #mold #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 9, 2020 at 11:54pm PDT


Download the Project File


Used a technique for distortion from this video and comments:


Resources:
Unity 3D
Source Mold Image

Posted in Featured Posts, Shader Graph, Unity 3DTagged Distortion, Mold, Shader Graph, Textures, Transparency, Transparent Shaders, Unity, Unity 3D, Unity Shaders, Universal Render Pipeline, Universal RP, Window Gunk, Windows

Published by Hope Moore

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