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Day 44

by Hope MoorePosted onJune 23, 2020June 24, 2020
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Day 44: Book Practice One of the most important things I need to learn is making readable documents for players to pick up and get clues from. So today, I modeled a book in Maya, added and modified default textures in Substance Painter, also painted on the gold label (with embossing) with SP, then added it to the model in Unity. I'm happy that it's detailed enough to read and it was pretty easy and quick to make. The book model can be used for any hardback book. 🙂 #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #textures #texture #hardback #book #hardbackbook #leathercover #oldbook #3dmodel #3dmodeling #maya #substance #substance3d #substancepainter #paintedtexture #unity #unity3D #gamedesign #gamedevelopment #gamedev #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 23, 2020 at 6:00pm PDT


Download Project File


Resources:
Autodesk Maya
Substance 3D
Unity 3D

Posted in Autodesk Maya, Substance Painter, Unity 3DTagged Autodesk Maya, Book, Documents, Leather, Maya, Substance 3D, Substance Painter, Textures, Unity, Universal Render Pipeline, Universal RP

Published by Hope Moore

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