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Day 46

by Hope MoorePosted onJune 25, 2020August 19, 2020
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Day 46: Better Postcard Figured out how to get a crisper image – the texture set size had to be bumped up. Now, I'm super happy with the way it looks. For this one, I also wrote and scanned my own poor cursive (even forgot to cross my T in Instagram) and add it to the card in Substance Painter rather than Photoshop (although I did erase a message) to see which program I'll go with. So far, either one works. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #textures #substance3d #substance #substancepainter #postcards #postcard #custommessage #hollenden #hollendenhotel #cleveland #clevelandohio #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 25, 2020 at 7:55pm PDT


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Source images are scans of my personal postcard collection:

Hollenden Hotel, Cleveland, Ohio (1909)

Resources:
Autodesk Maya
Substance 3D
Unity 3D

Posted in Autodesk Maya, Featured Posts, Substance Painter, Unity 3DTagged Autodesk Maya, Maya, Postcards, Substance 3D, Substance Painter, Unity, Unity 3D, Universal Render Pipeline, Universal RP

Published by Hope Moore

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