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Day 51

by Hope MoorePosted onJune 30, 2020July 1, 2020
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Day 51: Substance Designer Part 4 Continuing with the tutorial, today I learned how to make exposed parameters and roughness maps. Tomorrow will be about color, so no more gray dirt! The video shows how many nodes goes into this material. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #materials #substancedesigner #substance #substance3d #learningprocess #roughnessmap #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jun 30, 2020 at 9:58pm PDT

Tutorial I followed:
Creating Your First Substance Material

Resources:
Substance 3D

Posted in Substance DesignerTagged dirt, Substance 3D, Substance Designer, twigs

Published by Hope Moore

View all posts by Hope Moore

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