Skip to content

100 Days of Shaders and Textures

An Independent Study

Menu
  • Home
  • Featured
  • About
  • Resources
  • Etc.
Search

Day 63

by Hope MoorePosted onJuly 12, 2020July 14, 2020
View this post on Instagram

Day 63: Baked Lighting in Unity Looking at baked lighting using lights (instead of materials). 1: Directional Light at 0,0,0 2: Directional Light pointed down 3: Point Light 4: Spot Light pointed down 5: Point Light with white Spot Light 6: Area Light – Rectangle 7: Area Light – Disc #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #Unity #Unity3d #postprocessing #lighting #baked #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jul 12, 2020 at 10:39pm PDT


Download the Unity Project File


Resources:
Unity

Posted in Unity 3DTagged Baked Lighting, Lighting, Unity, Unity 3D

Published by Hope Moore

View all posts by Hope Moore

Post navigation

Prev Day 62
Next Day 64

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Recent Posts

  • Day 100
  • Day 99
  • Day 98
  • Day 97
  • Day 96

Recent Comments

    Archives

    • August 2020
    • July 2020
    • June 2020
    • May 2020

    Categories

    • Arduino
    • Autodesk Maya
    • C#
    • Dreams
    • Featured Posts
    • GLSL
    • HLSL
    • JavaScript
    • Microsoft Kinect
    • Muse Headband
    • Processing
    • Python
    • Shader Graph
    • ShaderToy
    • Substance Alchemist
    • Substance Designer
    • Substance Painter
    • Three.js
    • TouchDesigner
    • Unity 3D
    • Unreal Engine

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    © Copyright 2026 – 100 Days of Shaders and Textures
    Anther Theme by DesignOrbital ⋅ Powered by WordPress