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Day 65

by Hope MoorePosted onJuly 14, 2020July 14, 2020
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Day 65: Light Probes Continued Testing what the location of the probes near shadows do. The farther apart the probes, the wider the space there is a transition. I think the narrow spacing works best for distinct shadows, but slightly wider works for the color bounce because of how direct light works vs. reflected/refracted light. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #Unity #Unity3d #lighting #mixedlighting #lightprobes #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jul 14, 2020 at 5:56pm PDT


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Unity

Posted in Unity 3DTagged Baked Lighting, Light Probes, Lighting, Mixed Lighting, Unity, Unity 3D, Universal Render Pipeline, Universal RP

Published by Hope Moore

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