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Day 76

by Hope MoorePosted onJuly 25, 2020July 27, 2020
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Day 76: Volumetric Lighting Attempt I'm too stubborn to try HDRP volumetric lighting when I'm pressed for time, so I used an asset called Aura. It's experimental and only worked somewhat with an older version of Unity, but it could be fun to play with. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #Unity #Unity3d #lighting #bakedlighting #mixedlighting #volumetriclight #volumetriclighting #aura #auravolumetriclighting #lightrays #godrays #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Jul 25, 2020 at 9:59pm PDT


Tutorial I followed:

Volumetric Lighting asset from:
Aura – Volumetric Lighting by Raphael Ernaelsten

Resources:
Unity

Posted in Unity 3DTagged Aura, Baked Lighting, Godrays, Lighting, Lightrays, Mixed Lighting, Unity, Unity 3D, Volumetric Lighting

Published by Hope Moore

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