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Day 100

by Hope MoorePosted onAugust 18, 2020August 19, 2020
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Day 100: Selected Material I played around with ShaderGraph to make a selection material that updates the base color of the material as things are selected. I'll do this with textures in the future. #100daysofshadersandtextures #100daychallenge #100daysproject #100dayschallenge #100dayproject #Unity3d #unity #materials #selection #reflection #postcard #csharp #shaders #shader #shadergraph #creativecoding #displacement #learningprocess #ouscrippsmfa

A post shared by Hope Moore (@hopemoore27) on Aug 18, 2020 at 8:58pm PDT


Download the Unity Project File


Resources:
Unity

Posted in C#, Shader Graph, Unity 3DTagged Displace, Distortion, Fresnel Effect, Raycasting, Shader Graph, Unity, Unity 3D, Universal Render Pipeline, Universal RP

Published by Hope Moore

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