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100 Days of Shaders and Textures

An Independent Study

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Category: C#

Day 100
Posted onAugust 18, 2020August 19, 2020C#

Day 100

Selected Material

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Day 99
Posted onAugust 17, 2020August 19, 2020C#

Day 99

Grow/Reveal

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Day 98
Posted onAugust 16, 2020August 19, 2020C#

Day 98

A Mask That’s Not a Mask

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Day 97
Posted onAugust 15, 2020August 19, 2020C#

Day 97

Shattering Postcard

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Day 91
Posted onAugust 10, 2020August 19, 2020C#

Day 92

Messin’ Around in Unity

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Day 89
Posted onAugust 7, 2020August 19, 2020C#

Day 89

Manipulating Gradients in Unity

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Day 87
Posted onAugust 5, 2020August 19, 2020C#

Day 87

The Horse in Motion

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Day 86
Posted onAugust 4, 2020August 19, 2020C#

Day 86

Attempt at Updating Gradients

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Day 78
Posted onJuly 27, 2020July 31, 2020C#

Day 78

Volumetric Lighting Attempt 3

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Day 75
Posted onJuly 24, 2020July 27, 2020C#

Day 75

Lightning…ish

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Day 74
Posted onJuly 23, 2020August 19, 2020C#

Day 74

Snow!

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Day 73
Posted onJuly 22, 2020July 27, 2020C#

Day 73

Particle Fog or Smoke

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Day 70
Posted onJuly 19, 2020August 19, 2020C#

Day 70

Playing with Fog

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Day 68
Posted onJuly 17, 2020July 20, 2020C#

Day 68

Playing with Lighting

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Day 28
Posted onJune 7, 2020August 19, 2020C#

Day 28

Portals

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Day 27
Posted onJune 6, 2020July 14, 2020C#

Day 27

Dissolve Shader

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Day 24
Posted onJune 3, 2020July 14, 2020C#

Day 24

Scanner?

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