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100 Days of Shaders and Textures

An Independent Study

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Tag: Universal Render Pipeline

Day 100
Posted onAugust 18, 2020August 19, 2020C#

Day 100

Selected Material

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Day 69
Posted onJuly 18, 2020October 17, 2021Featured Posts

Day 69

Lost in the Backrooms

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Day 65
Posted onJuly 14, 2020July 14, 2020Unity 3D

Day 65

Light Probes Continued

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Day 64
Posted onJuly 13, 2020July 14, 2020Unity 3D

Day 64

Light Probes in Unity

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Day 59
Posted onJuly 8, 2020August 19, 2020Featured Posts

Day 59

Fixed Issues

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Day 58
Posted onJuly 7, 2020July 14, 2020Substance Designer

Day 58

Substance into Unity

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Day 46
Posted onJune 25, 2020August 19, 2020Autodesk Maya

Day 46

Better Postcard

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Day 45
Posted onJune 24, 2020June 24, 2020Autodesk Maya

Day 45

Postcard Practice

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Day 44
Posted onJune 23, 2020June 24, 2020Autodesk Maya

Day 44

Book Practice

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Day 38
Posted onJune 17, 2020June 18, 2020Substance Painter

Day 38

Applying New Techniques

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Day 30
Posted onJune 9, 2020August 19, 2020Featured Posts

Day 30

Window Gunk

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Day 29
Posted onJune 8, 2020July 14, 2020Shader Graph

Day 29

Fire

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Day 27
Posted onJune 6, 2020July 14, 2020C#

Day 27

Dissolve Shader

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Day 24
Posted onJune 3, 2020July 14, 2020C#

Day 24

Scanner?

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Day 23
Posted onJune 2, 2020July 14, 2020Shader Graph

Day 23

A Box of Water

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