Created as a test for the Game Research and Immersive Design (GRID) Lab at Ohio University, participants can walk and move through these CAT scan models of a baby alligator. I start participants with the head-mounted display (HMD) only and facing models of different detail hovering above pedestals. They usually look at them for a while before turning around to find giant versions of these models, often surprising them. I then give them controllers and tell them how to teleport through the environment, including teleporting to the top of the giant models. They can walk through the models, seeing how the blood vessels feed parts of the alligator and where bones are attached.

The original plan was to see what could be done with the 3D models and if it would be quicker and/or more effective than 3D printed versions. Since the models were provided, the time it took to set up took less than an hour in Unity 3D, using Steam VR with a Samsung Odyssey system.

The CAT scan models were provided by Scott Birch, the CEO of Pixelbeaker. The pedestals were designed and created by Logan Sinnett, 3D Modeler and Animator at the GRID Lab.
Instagram video from June 10, 2019, showing an experiment with using an elevator system to go from level to level instead of lateral movements to get around some of the limitations of the HTC Vive. At the Digital Sideshow, I don't want to have to explain complex ways to navigate (teleportation or buttons they can't see), so one option is to have objects that appear when in the center of an elevator that goes up or down when touched. Changing the skybox and lighting when switching between floors can play on the idea of breaking the laws of reality. Here, if you go to the window and look down, nothing is there, but the elevator goes down to a large void lit by a light on the elevator (potentially a lantern).
Test of the Simple Simon AR app. I created Simple Simon to work on Simon game logic and decided to make AR and VR versions. I love using space in this way where you can move THROUGH the images instead of just look at them.

Made with Unity 3D and Vuforia.
I created this as a digital idea of something I'd like to make in physical form. As the color wheels turn, the intensity of that color goes from zero to 100 percent.
An experiment in coding four different versions of a ball hitting blocks that light up and move upon impact. The idea is that participants would try to make all the blocks one color or make a design from throwing a ball onto them or a wall that just makes a fun mess. In this Unity version, the ball changes velocity and direction randomly when I press the space bar. I am working on figuring out how I can make a physical version of this.
Testing an idea to eventually incorporate into a virtual reality experience where interaction with objects changes their gravity, size, and physic materials.
An example of what it looks like playing with the interactive title idea for my website.
This is a test of an "apple catch" idea that I plan to develop into augmented and virtual reality versions.
Testing instantiation and ended up with a letter magnet waterfall!
Testing detecting what side is facing upward.
Test in Unity of an AR project where the user would find a trigger image, then use sliders to make an object change. When done in the correct order, a message is revealed. I plan on using something like this in an ARG.

I created the video materials in TouchDesigner and created a custom shader that allows the transparency to be controlled with sliders.
A flappy-bird-like attempt I made for a class in 2018. I decided to go with a floating duck instead of a flying bird. I wanted something as unrelated to rubber ducks in water as pipes are to birds in the sky, so I went with forks. Rubber ducks and forks have made it into many of my experiments ever since.

- Unity 3D Experiments -

Virtual Reality Tests

Augmented Reality Tests

I've played with Vuforia, a Unity plugin, creating known games, but having them appear on the table or floor.

Physical Environment Ideas

I find myself creating things in Unity to show what I plan to create in a physical form.

Playing Around

Below are some other Unity 3D tests that will be incorporated into future projects or were just for fun.

Way more experiments can be found in 100 Days of Shaders and Textures.

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