100 Days of Shaders and Textures was an independent study project during summer 2020 where I explored different aspects of shaders, textures, and lighting effects.
I used the time to research and experiment with GLSL (Shader language); ShaderToy;
Substance Painter, Designer, and Alchemist; Unity 3D (HLSL, shaders, materials, post-processing, particle systems, volumetric lighting, etc.); Unreal Engine (materials and lighting);
and TouchDesigner (shaders, materials, lighting, particle systems, NVIDIA Flow, etc.).
See the blog showing these mini-projects here: